![]() ![]() ![]() It’s tactically focused, with low unit counts and a focus on map control for resourcing instead of worker management. Specifically, there’s a lot of resemblance to Company of Heroes 2 (COH2) or Dawn of War 2 (DOW2) in many respects. Let’s be very clear up front: whatever KING Art Games might say either affirmatively or negatively on the topic (I’m not sure of their public stance on this) Iron Harvest feels a lot like a Relic game. With that out of the way, let’s get into the meat of things. You can view those below if you want, or skip ahead to the content of the article: With that out of the way, let’s get down to business.įirst off, I was a part of 2 podcasts where there was much discussion about the design and relative merits of Iron Harvest. As such I’m going to try to focus on the design elements of Iron Harvest and other games I write about. I don’t have a lot of free time to play and review a wide cross section of games, and I’d rather spend my personal time engaging in games I find fulfilling and enjoyable. Lastly, I want to try to steer clear from being a “game reviewer” as such. I 100% stand by my analysis of the relative pros and cons of any particular game, even if my subjective weighting of those pros and cons tilts heavily towards forgiving, graceful, positive and hopeful. There’s tons of Cynicals and Angries and Skepticals out there if people want to see what they have to say. I am well aware of the type of content and analysis I’m providing, and I want people know what they’re getting from me. Additionally, I find number-based reviewing to be overly reductive and not widely useful in the first place. I’m not sure if me putting a number value (or series of number values) onto a game is a useful exercise. Per usual for me, this piece will serve more as an overview than a review. My goal with this article is to describe the gameplay for people who might not be familiar with it, comment on the campaign, discuss the game’s similarities and differences to Relic’s games and lastly, to comment on the ‘false advertising’ controversy to the best of my ability. The game has received largely positive critical reaction, but players and observers have commented on everything from the game’s relationship with Relic’s Company of Heroes and Dawn of War series, to what some people are calling false advertising from the game’s developer and publisher. Though it’s fair to say that everyone in the RTS space doesn’t feel the same. I didn’t know who Mr_werewolf was at the time, and hadn’t played Scythe… I was, however, very interested in the premise and impressed by the art and more than willing to take the gamble.įor me, at least, that gamble ended up paying off in a big way. When it was first announced, I bought into the Kickstarter at a level high enough to be eligible for physical rewards. I think it’s no big surprise to anyone who follows me on social media that I’ve been very bullish about Iron Harvest for a long time now. Thank you to my Patrons for supporting this article! ![]()
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